using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraUtils : MonoBehaviour
{
    public static Vector2 GetCombatMousePosition() {
        Vector2 handPosition = GameInput.Ins.CombatInput.HandMove.ReadValue<Vector2>();
        Vector2 mousePosition = (Vector2)(Camera.main.ScreenToWorldPoint(handPosition) + Vector3.forward * 10);
        return mousePosition;
    }
}
